Restarting the game will fix this. View all games. Zombies will now fight bears or wolves that attack them. Pack mule strength requirements are lower. We heard many comments in A17 about how we forced players to choose Strength and Intellect attributes as they had many must have perks under them. Removed: Perk magazines that temporarily increased an attribute and a perk. 7 Days to Die. Currently, the latest experimental build is A18 B155. In future builds we plan to add more of these for every zone type. Official A18 Balance Feedback Forum Thread. Dazu bedient es sich einer einzigartigen Kombination aus Kampf, Crafting, Erkunden und Charakterentwicklung. AI SetNearestEntityAsTarget calling SeekNoise twice, Bears and wolves attack zombies but zombies wont fight back, Zombie bears would target zombies and move to them. Food resources (uncooked foods) are 125. Antibiotics lessen stamina recovery penalty by half while curing. The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance. They might return in a future alpha as a landscaping tool. Slow metabolism Perk to Iron Gut perk. Created atlases are dumped to disk for inspection when the game is ran with the argument “-exportcustomatlases”, Asset bundles from mods are now loaded on game startup instead of when contents of them are first used (e.g. We changed AI noise detection to play sense sounds and lowered hostile animals’ noise and sight detection ranges. 7 Days to Die Alpha 18 | New UPDATE Video! Bones stack higher and are more granular so that harvesting perks scale better, It is possible to harvest bones from small animals, Set default on fluorescent light from 5 to 2.5, Spawn menu to spawn entities slightly closer and only .5m above look position, Removed old “free camera move” mode (alt key), Stability calculations: pretty big performance optimization, Imposters: less white lines between triangles, Vending machines no longer have prepared food or raw ingredients, only canned food and drink, Optimized bookcase_full and concrete destroyed 05, pole.0125, pole.025, rebar, security gate centered, table, stairs_railing, stairs_railing_metal, table_pole.025, trap barbed fence, trussing, deco pole round quarter center, railing, trussing bent, trussing centered, window boarded, wood_debris03, wooden_rail. We do however intend to broaden the system in the next Alpha with not only more content but to include suspense, combat, and trader music. Added serverconfig option “ServerMaxAllowedViewDistance”, allowing to limit the view distance clients can use to save memory and performance. (note icon will appear updated after the next atlas bake), Adjusted black dyes to appear more uniform, Sleeper volumes to not trigger from players standing on top of them, Updated abandoned_house_02 to use skinny eeeves, Turned off sound on p_electric_shock_small particle effect for now, Deleted OnDisableLight and removed from prefabs, Small clean up and put skinny eaves on abandoned houses 38, Blue and green dyes to be less saturated and cartoony, Craftable gas barrel cannot be sold to traders, Cigars scrap to plant fibers, mining hats and football helmets scrap to polymers, Removed storage crate recipe since its in the wooden furniture helper menu now, Lowered number of concurrent GPU threads to possibly help with device lost, Split logic up into server side and client side. TFP has teamed up with Native Darkness Productions to bring a fully dynamic music system to Alpha 18. With it we can do interesting things like base the texture weight on slope angles (e.g. This new system uses a combination of artist driven graph networks, and improved programmatic algorithms to distribute custom artist created height map stamps for the terrain geometry and unique biomes, along with smart systems that control placement of roads, bridges, towns, and designer built POIs. They are now much sharper and higher resolution. Example usage is commented out within that window’s vanilla XML, XUi: Allow MaxSpawnedZombies/Animals to be added to the XUi XML for the new/continue game window, XUi: Applying a “style” attribute when using a control is now supported, XUi: Fixed texture file references not working on macOS, New reset_books parameter for ResetProgression action, VehicleManager signature error message, load message and counts to save message, Mark server admins (permission level 0) in player list, Advanced Engineering reduces material cost of forge recipes up to 20%, AI SetNearestEntityAsTarget max hear distance parameter and set on animals to be about 5m farther than max see distance, AI SetNearestEntityAsTarget plays sense sound when investigating noise, Wandering hordes are disabled in playtest mode, 4 second delay after world gen to ensure cleanup is done, Vehicle steering and tires sent to remotes and FixedUpdateMotors is run, Flag players that died during blood moon as invalid GPS, AI Director blood moon 1.5 sec update delay for targeting, Entity Physics Master system so clients can run physics, Bandages, First aid bandages, first aid kits and splints now give XP, Physician perk now gains 20% more xp per rank for using medical items, Gas can schematic recipe to loot and traders, Encumbrance journal entry after you get the buff for the first time. Hostile AI no longer investigates player noise at the exact position of the player, but rather picks a spot somewhere on the player’s breadcrumb trail based on how well the AI can hear. due to spawning an enemy the first time), Allow blocks to have particle effects from custom bundles, Fixed an interaction issue with custom multiblocks, XUi: Added support for stash-buttons to “windowBackpack”. If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the {{delete}} tag. 7 Days to Die. Master Chef now lets you cook 10% faster per rank, #HeldItemRoot for AddPart to be able to attach parts to held items, Advanced engineering grants a 20% crafting speed bonus to items crafted at workbenches, table saws and cement mixers, HitSound and GrazeSound overrides for melee weapons. < > Viser 1-15 av 82 kommentarer . Alpha 19.1 Stable is out! All weapon and armor mods have the word mod at the end of the name and their schematics so it is clear it is a mod. These boulders are uncommon so there are still many deposits close to the surface that can only be found by digging. Alle Diskusjoner ... Alpha 17 release date Hey guys, when does Alpha 17 come out? A18 Perk Commentary: Strength! We overhauled the icon Atlas to support power of 2 images and created new HD icons for all blocks and items. Alpha 19.1 Stable is out! Alpha 18 Official Release Notes XP Earning & Balance . Minibike has a dead spot where player can’t interact, Sawed off double barrel reload animation not scaling with reload speed, Vehicle placement is getting difficult again (improved placement), Improved UVs on iron bars to work with wood grains, Falling bridges in b122 After 4 years of fighting bridge bugs we finally got them fixed. Mods; Games; Images; Videos; Users; search. Due to a change in Unity the -logfile argument now seems to. Getting may hit increases infection. Better Barter selling rates are nerfed to 5,10,15,20,30% discount. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. To resolve this we grouped POIs into questing Tiers and set their spawns to reasonable max counts/numbers for those Tiers and balanced enemy counts in every POI quest-able or not. Stage 2 lasts 3 hours (up to 57%) and has -25% stamina recovery. And if you haven’t played it for a while we suspect you’ll come back. Some show visuals of eyewear but full faced ones do not. We have made a variety of improvements to the game’s AI including: Vehicles have had several improvements done to them: Mining has been overhauled and made much easier to find the ore you need. Vehicle UI, locking and passcode interaction was improved. We have integrated a new terrain shader that blends the terrain textures in a much more natural way. Some of the new or re-imagined locations include: Reflections are shown using reflection probes. Mods. The new system can also be used for the regular UIAtlas that is used with generic XUi sprites (“/UIAtlases/UIAtlas”) or completely new custom sprite atlases (any other folder name in UIAtlases). Loot lists overhauled to match the A18 setup of tiered item types. If you miss with the crosshairs, you will still hit enemies along the arc of the weapon swing, just for less damage. Command getoptions now also allows filtering by substring, Working stiffs crates and destroyed forges have a chance to drop bellows and crucibles, The encumbrance buff on the HUD shows how many slots you are overweight, Vehicles have a terminal Y velocity instead of clamping with max velocity. Low end tools tend to have more block damage. Bedrolls only need 10 fibers instead of 20. Alpha 18.3 Language Patch is out! Many vehicle interactions to be server controlled and server owns that data, Vehicle Service and Storage access is allowed for non owners if unlocked or passcode entered and also when it has a driver, Vehicle Service and Storage UIs to not close if driven, but if vehicle moves away, Vehicle passcode button is hidden if not locked, Vehicle damage to update the Service UI instead of closing it, Nerfed bandages to only heal 5 health. Docks collapses when you pick up the barrel. Added serverconfig option “ServerMaxWorldTransferSpeedKiBs”, allowing to override the data rate limit which is applied while transferring the world files to new clients. Share Embed . This 7 Days to Die mod combines all of War3zuk mods into an AIO overhaul mod. We lowered the default difficulty from Nomad to Adventurer since A18 is a little harder with the new zombie rage speed boosting behavior. We have made many changes to improve performance including: With our changes the game runs a lot better for most users. Scrapped the T3 armor mods, increased base armor values. Many changes have been made and are being added as new bugs are being patched. Bridges break when driving over them and are now smooth with a gradual ramp. Clothing spawns with random stats. Zombies have a new rage mode. It’s bigger than Alpha 17 and is packed full of new content, bug fixes, optimizations, and game balancing. Sand that is smelted into forges will display as sand in the forge. Quest Rewards would display invalid negative bonus. Farewell to a Mentor; A19 Streamer Weekend; A19 Official Release Notes; 7 Days now 66% Off! Large FPS drops may occur if texture streaming is “OFF”, Repairing item results in using hands and item, Buried Supplies Quest may fail when arriving at location, Taking aim with night vision goggles show like you don’t have them turned on, Dropped time charges and molotovs are ARMED, Stealth goes to 100% when an ally/party member cuts down a tree, Game doesn’t shut down properly on PC and Linux after long play session, Backpacks may vanish if death is on a steep slope, Killing with auger & chainsaw does not reward any XP, No sound effect when refueling auger and chainsaw, Placing solid blocks under burnt wood 4 makes it go invisible, Rapid fire with the bow can break its animation, Bike continues sprint speed without stamina, Zombies can push the player into the void if they fall on top of the player while in a 1 wide hole, Zombies can still dig while doing their pain animation. Jan 7, 2018 @ 8:59am 2019 #1. We also lowered biome spawning some so players could have a little more breathing room when just exploring the world. 14,768. Alpha 19.3 Stable is out! All Discussions ... Alpha 17 release date Hey guys, when does Alpha 17 come out? @Vedui42 ️ - Duration: 14:50. That being said, for the time being, we hope you enjoy this new addition to the 7 Days soundscape. Burning shaft mod doesn’t use a torch in the recipe but oil and gas instead, Rebar frames require 20 concrete to be upgrades to reinforced concrete, Crucible costs much more and isn’t sellable to the trader, Crucible is now under rare tools group and secret stash, Buffed feral/radiated zombie block damage by 50%, except for cops, Moved physician perk from craftsmanship perks to influence perks since it no longer unlocks any crafting items, Iron reinforced club model no longer changes its icon when barbed or spiked mod is installed, Construct concrete bags now drop cement instead of concrete mix. Dazugekommen sind unter anderem schlafende und Biker-Zombies. What you see is what you get. The top rank attributes cost less, too, meaning less points needed to reach rank 10. Stun System – Armor greatly reduces chances for being stunned. ObjectiveTime would never trigger complete. Support . Wooden Clubs need 5 wood instead of 6. What this Mod is about, This Mod changes around … Release Date: Dec 13, 2013. Limited the hit indicator sound to ONLY ranged, Reduced resource rocks they are not needed in abundance with new mining, Workstation prices have been increased and are all for sale at traders, Set all hand items and weapons to not be read/write enabled to save memory, Desaturated cowboy boots and icon so dyes show better. XP pop out value is not updated on second block when upgrading blocks. Sand or terrain blocks do not scrap but can be smelted in a forge, Thinned out harvestable crops in field prefabs, Odd/even check back to bit check instead of mod, Audio lowest and highest pitch default to 1, Removed audio pitch down on entities that were not a local player, Added pitch tags to the appropriate sound nodes in sounds.xml, Updated shaders for Vulkan and removed DX9 support, Improved duration display on items that provide buffs, Optimized Vector2i by changing x and y to fields, Drowning displays the time left in seconds, Removed black dusters from the game since you can dye them black now, Duke’s Casino Token can be scrapped for brass, Reduced gas craft component time since gas is more granular now, VoxelMesh MeshCollider cooking options to none for less CPU use, Even Odd calculation to use modulus instead of bitshift, Thinned biome spawning of zombies in all biomes & increased zombies at night in the wasteland, Wolves have a higher chance to flee in combat, UI World Generation now clears data BEFORE starting to load game. Secondly we removed level requirements , so a player can specialize very early game now and unlock any perk in the game once they meet the attribute requirements. Making the playing of different player skill builds nearly impossible. It gains no benefit from Miner69er. Alpha 19.2 Stable is out! Rocks and snowballs can be thrown much further now which is useful to lure zombies away from your backpack or a POI you want to sneak into. This means that just because your hardware can run the latest Call of Duty at 4k, doesn’t mean you can run 7 Days at 4k with the same hardware. Food poisoning causes you to throw up and you lose most of the food you have consumed. In this video, I'm doing a preview of some of the new weapons, items, enemies and changes made to the game. Alpha 19.3 Stable is out! Make sure to have a larger cure amount than your infection amount or you will get sick again when the cure buff runs out. Official A18 Balance Feedback Forum Thread. We changed encumbrance so players start with a larger backpack in new games so the penalty is less when your inventory fills up. Serious Wolf. Recipe amounts for armor and some armor values, Military Fiber recipe creates 10 fibers since acid is so rare, Military clothing uses less military fiber to craft, Iron Fireaxe and Claw hammer require leather and duct tape to craft, Unified common ammo supply counts at traders. It might be small named updates like "The New Combat Book Update" which could start at "19.0", with the "Vehicle Update" landing on 19.2, etc. (Note that setting this property to 100% will not give you constant music, as that percentage is a daily cap and not a guarantee.). What we do know is we're working on some new books, a vehicle update, etc but how and when we roll out what is to be determined. Pills are 20. Broken item sounds now play when pressing the button instead of waiting for tooltip, How some items are shifted to check if there is a difference on AMD, Decouple bedrolls decaying from landclaim settings, Fire_station_01 refactored, tier two 15 guys, Glass jars, drinks, windows, etc. Reading books/recipes does not have an eating animation and does not cause weapon switching. Read on for more information! After a player dies during a blood moon, zombies will no longer know where you are and normal stealth rules apply. TFP also heard a lot of A17 feedback about how starting player stamina was too low, and player stamina drain made actions like harvesting, mining, and running a grind and a chore. Stage 1 lasts one (real time) hour and up to 14% and has no side effects. New Pregen-Maps have been created and can be used. All weapons and armor now use repair kits to repair, Iron clubs now use iron, leather, duct tape and wood to craft, Furniture drops less leather when harvested. 57. c't zockt LIVE: 7 Days To Die Alpha 18 - am Donnerstag, den 10.10. ab 18 Uhr. Stage 2 lasts 3 hours (up to 57%) and is25% stamina recovery. Craftable Ghille suit gated by the sniper book series. We’ve reduced stone axe stamina costs, so a new player can get started harvesting resources and not be interrupted with low stamina alerts. We expanded our animation team and they have been kick-ass on polishing and making all first person animations more fluid, snappy and satisfying. Log in Register. Random World Generation has been overhauled to use a new custom in-house solution. Read the release notes and pretty excited for trainable dogs. First and foremost each attribute has been balanced and given melee and ranged weapons they govern so every build has a new unique feeling to it with specialized weapons they use. Read the release notes and pretty excited for trainable dogs. Stone sledge as example, CVars can now be displayed on buff popout and in buff list. There are perk books in loot that reward stamina for kills. Alpha 18.3 Language Patch is out! Melee was too binary, hit or miss. We believe the game now supports all the current play-styles. Recipes will also list sand instead of glass. Here are some of the things we have done to improve this. Valve's All Time Top 100 Best Sellers Valve's Best of 2019 Most Played Games. Each boulder has a unique look so they are easy to identify at a distance what type of ore it is. We had a lot of feedback from Alpha 17 on how performance was lower than Alpha 16. Items have up to 4 mod slots. Alpha 19 Official Release Notes Linear Color Space Lighting. Some textures are blurry when starting a new RWG game, When another player is riding the bicycle the players legs do not move, Newly created character joins during Blood Moon Event has no safety, Graze center entity check could sometimes hit self, Green trees in Nav snow biome at gas_station4, Explosions can cause void holes in the terrain, AddPart action holding on to old references causing bat flames to show on other items, Player planting tree seed as soon as tree falls will lose the sapling when tree dissolves, Hand thrown items go straight through other players, College jacket shirt is red, but should be white, WoodDestroyed06 block placed side by side will render one side transparent, Hatches have “butterfly” physics enabled when they fall, Switching to melee while reloading a ranged when zoomed would cause an FOV of 0, Scrap helmet doesn’t allow eyewear but other full head helmets do, Int glasses effect can be used twice via active toolbelt slot, Mod texture references in XUi not working on macOS, Hatch can be used to push your way through walls, Player can be catapulted/glitched thru CLOSED hatch doors like an elevator, Batteries cannot be charged with repair kits, When planting corn, you can see the alpha? Media . 7. jan. 2018 kl. Smelt in system of forge carries over time to dragged over items. Increase the default settings for claim duration, UseTimes is now a float to allow for more range in degradation, All armor and most armor mod recipes require sewing kits. Melee got about a 20% boost, arrows and firearms basically unchanged. glass), Vitamins do not heal but grant disease immunity, Zombie cop vomit does less damage to wood/iron bars, Removed perk charging bull Remove charging bull from perk list, Traps require oil instead of duct tape in their recipe, Air drops have = chance for any loot group to spawn, Replaced dead shrub with dead branch texture to save draw calls. The wrench no longer repairs. It now costs 1 paint per face to paint instead of two. Dysentery causes diarrhea which will drain your water causing dehydration. Mods . New infection system – Infection is easier to contract when you have low health than high health. Streamlined tutorial. Craftable storage pocket mods to modify clothing and decrease encumbrance, unlocked with needle and thread book. All firearms can be scrapped into specific gun parts such as ak47 Parts, pistol parts, etc. 7. jan. 2018 kl. Auch an der Performance haben die Fun Pimps einiges verbessert und optimiert, womit sie … Stage 3 lasts 3 hours and is -35% stamina recovery and -1 to all attributes. Changed serverconfig option “DropOnDeath” values to now match the “DropOnQuit” values, thus also now allowing “nothing” as a valid setting and shifting all previous values by 1, Added serverconfig option “BedrollExpiryTime”, allowing to specify after how many days of owner inactivity a bedroll will no longer prevent zombie spawns / quest respawns, Added console command “gfx dt 0/1” to toggle the distant terrain rendering, Added console command “gfx pp ssrdist/ssrit/ssrq”, Added console commands to “mem” to control garbage collector (type “help mem” for info), Updated console command “killall” ‘alive’ and ‘all’ parameters to work correctly and updated help, Added console command “spawnentityat” takes stepXYZ parameters, Updated console command “getoptions” now also allows filtering by substring, Updated console command “exportcurrentconfigs” now also exports rwgmixer when run from main menu, Support for localization from mods – not pushed from servers yet, XUi: Reworked adding/overriding UI sprites. 7 Days to Die ist ein open world, voxel-based, sandbox Spiel, welches die besten Elemente aus den Genres FPS, Survival Horror, RPG und Tower Defense mischt. To improve upon the existing melee sounds, we have gone through our melee weapons and added new crunchier impacts. Jan 7, 2018 @ 9:03am Originally posted by Insomniac Cyber: Hey guys, when does Alpha 17 come out? 7 Days To Die #Alpha18 is Finally here. Boats collapse at docks_03 Haulwell Freight Co. Arrows/bolts appear to stick in air short of touching body (they still cause damage), AMD 5k and 6k cards may have flashing triangles on the ground, Low VRAM GPUs may experience low frame-rates, Mac reflections may cause color issues in general or brightness issues on movement, Mac: Stun/Bleed may cause overly strong screen effects, please lower intensity of stun/bleed/knockdown in buffs.xml until we can fix it, Linux machines with 8 GB RAM may crash on generating RWG worlds or loading into RWG games, Linux machines using dynamic music may have an exception and crash. Provide music while the player to explore 18.4 Patch is out the hop action on two wheeled lifts. 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