That's what the focus was during a lecture today, but one of the games highlighted in this report was a little ditty that we like to call Republic. Unfortunately the hit didn't go to well, as we capped one of the security officers instead, and the people saw us as a violent buffoon. While the rest of us were struggling to survive high school and get into a third-rate college in Guam, Demis Hassabis, head of Elixir Studios, was putting the finishing touches on his future career: game designer. Republic is certainly one of the most ambitious titles we've ever laid our eyes on, and if everything goes as planned, it promises to be one of the deepest hands-on political sims ever. Some ignored him, some walked by, and some stopped and stood raptly while he was talking. It is set in Novistrana, a small, fictional, post-Soviet country in Eastern Europe. He missed the priest but killed a guard. The 10 most popular stories of the day, delivered at 5pm UK time. Hassabis also spent time working on Molyneux's showcase Black & White before heading up his own Elixir Studios and devoting his focus on Republic. This gameplay mechanic would, quite probably, work very well in a free-form environment - however, Elixir have chosen instead to lead you through the game by the nose, with a sequence of mission objectives which you must achieve. It takes place in the small nation of Novistrana, a Ruritania that has just gained independence from the Soviet Union. Players can elect to watch the game's processes through two distinct viewpoints. Hang on, I hear you cry (this is a lie, but bear with me). You then spend your resource points on a huge variety of actions which your lieutenants can carry out; vandalising the property of an enemy faction, for example, costs Force points, while destroying the reputation of one of the enemy lieutenants might cost Influence points. Too safe. The camera can also zoom in onto the smallest of details. One of the most interesting titles that we've been following here at IGN for the last couple of years has got to be Elixir Studios' Republic: The Revolution. That’s where you come in, and that’s where we pick up 2003’s Republic: The Revolution, by Eidos and Elixir Studios. This feeling is only enhanced by the fact that while the game is turn based (three turns a day, representing morning, afternoon and night), there's actually no apparent way to skip to the end of a turn - all you can do is speed up the clock fivefold, so if you're finished doing everything in a given turn, you still have to sit around until the end of that time period before doing anything else. When he saw the priest rounding the corner with his bodyguards this time, he called off the hit man and waited for a more opportune time to make his move. When the priest got there, the heavy beat him up a bit to show him that we meant business. Demis opened up the demonstration in one of the towns in the game, zooming around the city streets and showing us the character models and the brown, bland tenement buildings you would expect in a typical Eastern Bloc town. No, no...Republic is all about scale, so when you're in control of one of the small towns in Republic, you'll be seeing over about 10,000 unique individuals. There are five, total: You can use whatever scheme you'd like to get to power, but as we all know, it takes more than some footwork to convince a million people to listen. The question is, are they justified in doing so? This trainer may not necessarily work with your copy of the game. Gain enough followers and you'll be able to progress through the stages and eventually rule the country. Though you won't be able to get inside of the buildings, Hassabis is considering having the lobbies of key locations available to explore. Your main goal in Republic is to influence people to join your faction, thereby making you the supreme ruler of Novistrana -- if you can influence enough people. The second stage of the game sends you to one of the four cities, home to approximately 50,000 people. A meeting was arranged between a tough and the priest at a less trafficked area of the city. Every person in the game will have a separate personality from the next. file size 5.5 KB. to help win over influence. Like the citizens, each of the urban areas in Republic will be completely unique, with its own populace, livelihood orientations (one city might be industrial-oriented, while another is more dedicated to military training), and also distinctive resources based on geographic area. Unfortunately, God's servants aren't influenced that easily, and our show of force didn't convince him to back down. It seems that they already have someone in mind but refused to offer more than the following tantalizing clue -- a "big name" has shown interest. GetGamesPC is a Better place for you to Download Republic: The Revolution Game full for PC. file size 5.5 KB. Lesser visionaries would still think it was. In terms of actual gameplay, these will be the people that you'll deal with, slowly convincing them to work for you, and then using their connections in turn to widen your web of power. In the final version Republic will also boast some in-game cut scenes that will be just as impressive. Republic: The Revolution is a computer game produced by Elixir Studios (founded by Demis Hassabis, a former programmer at Lionhead Studios), and published by Eidos Interactive. 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