It deals an additional 1d4 lightning damage on a hit. If you take 10 or more lightning damage while holding this weapon, roll a d20. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Magic Weapons (scimitars), very rare (requires attunement). As his trembling hands opened it, he read. Magical Item (Longsword), Very Rare (requires attunement). You have a +1 bonus to attack and damage rolls with this weapon. Weapon (+1 longsword), rare (requires attunement). Muckwuggle the Frog God includes the Fabulous Frog Wand. Assuming they can stay still long enough for the needle to function. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Wondrous item, legendary. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. Wondrous Item (crown), Artifact (requires attunement). The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. Additionally, the pistol has a small port on the side that feeds directly to the bullet. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Common - Armor. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). Additionally, attacks made with this weapon while underwater are not made at disadvantage. Motherlode! Sentience. You can use your bonus action to end this effect early. Reaching inside the bag, however, reveals the presence of a small object made of flesh. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. This greatclub has a +2 modifier to attack and damage rolls. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. A full list of D&D 5e items. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. The bag weighs nothing. They obey any verbal commands that you issue to them (no action required by you). The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. Wondrous item, uncommon (requires attunement). Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. The area is difficult terrain for creatures other than you and creatures of your choice. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Capsaicin High. Weapon (darts), rare (requires attunement). Yet, the Orb of Cold never melts. Elven Kinship. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. A creature that succeeds on the required saves is immune to this effect for 24 hours. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). 2 includes the Shock Stick and Wand of Fire. This weapon has the finesse property. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. Weapon (glaive), Artifact (requires attunement). If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Attuned to Nature. Dark Room. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. This change lasts until the attuned creature finishes a long rest. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Winter has come. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. You gain these benefits while attuned to the spellbook. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. This radius increases to 45 ft. at paladin level 18. Sentience. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Your spell save DC and spell attack bonus each increase by 1. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). The interior of this coat functions as a Bag of Holding. If they already have the Interception fighting style they may pick a second fighting style. Mind and Body. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. If you have the extra attack feature, make as many attacks as each action will allow. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. This distance increases to 45 feet at paladin level 18. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Weapon (flail), Very Rare (requires attunement). 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