Create a Normal Map using Photoshop. Not a problem. Roughness Maps 2) Imported my texture (main.dds). My projects usually involve maps with unique boundaries. I’d like to know how to create the related textures, especially roughness, mask and detail mask. Solved: How can I use multiple map types for texture on 3D ... When using PBR-Metallic, MRA maps (Metallic, Roughness, Ambient Occlusion) or something similar is a common way to save on memory. (SELECT ONE) Option A. In Unreal Engine 4, each channel of this map can be used instead of using the separate maps. How to Generate Texture Maps from a Single Image ... Tutorials – How To Setup A Basic Material In Cinema 4D Or Blender – Photo Capturing V.S Procedurally Making Roughness Maps Digitally – Manually Create Tileable Roughness Maps With A Camera & Substance Alchemist In the file select dark gray for the complete document. You need: The base texture. Open texture in Photoshop as you would normally any image. Make sure the image mode is set to RGB. (Having tried with Greyscale, it would freeze up again.) Choose Filter → 3D → Generate Normal Map… Search. Converted normal map to FS style Bump using Model Converter X's texture tool. our pbr engine currently uses smoothness instead of roughness, so for now, we are taking the roughness map and inverting it in photoshop. The Generate Normal Map dialog box is almost identical to the Generate Bump Map dialog box. 5: Combine Maps To Make Them More Complex. Photoshop’s ability to generate maps is one that’s been there for a while. Open the Normal map project from the last tutorial. How To Add PBR Textures In Cinema 4D Tutorial , Heightmap ... Tweak the roughness aswell Hope this will help you cheers edit: Raise the Roughness Value up to 100% Go to Filter-> Noise-> Add Noise to add some noise to the image. How to create roughness The issue I’m having is that when I import it into Unity, having multiple images to create this metal look gets really complicating. It’s a super-fast way to derive normal maps from a diffuse or color image. Drag your grayscale Textures into their respective color channel. Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. Opened DDS with DXTBMP. Height maps with sufficient tertiary micro skin details work well. Combine Maps With Photoshop. Sent texture and alpha channel to editor (Photoshop). How to Create a Normal Map in Photoshop - Matt Rittman Metalness Maps For the Green channel roughness map, I’ll disable the red and blue layers. How To Make A Seamless Texture in Photoshop (Redux Diffuse, Specular and Normal Maps Adjust your map as necessary (I left my to default). Roughness for the checkers will be nearly constant, and shouldn't show any of the chequered pattern at all. Podcast scoring with Adobe Stock audio. Photoshop It’s a grayscale texture where white represents rough and black represents reflective. Then, he shows a really handy tool in Photoshop for making normal maps. create image map in photoshop Launch Photoshop and open an image you want toconvert into an image map . 8. It’s a super-fast way to derive normal maps from a diffuse or color image. 766. …. So you'll learn how to use Photoshop, Lightroom, Canva, Adobe premier, filmora9, Snapseed, Clip Studio Paint, Ibis paint, Krita, and much more! I know of 2 different options to create the specular map texture off of another one. Saved as a DDS file to desktop. how does one make this a pbr by createing. Load the IOR map with gamma 1.0. ... Photoshop CC 3D - Generate Normal Maps from the Diffuse texture easily in one click. 1y. I will be using this one; Photoshop. There are two in particular I would like to draw your attention to The Opacity Map & Emissive Map. The Roughness input controls how rough or smooth a Material's surface is. etc, these are then combined to make the final high detail image. Add a new layer above the Normal group. So make it lower on edges and higher in crevices. How to create roughness map in photoshop; How to make a specular map in photoshop; How to make a bump map in gimp; See also How to edit existing text in coreldraw ? I've made a LUT that you can apply to any glossiness map that is using IOR 1.5. So in order to use a cinema 4D shader inside of redshift, you actually need to use Cinema 4d Shader Node, 3. To do this you can use the RGBA-Merge node in substance designer. It works more like a workaround compared to what you would normally achieve when using dedicated normal maps, but the effects are relatively close and indistinguishable. As a result, a strange, colorful texture is produced. In your Metallic file, follow the steps on this screenshot: This will create a new channel called "Alpha 1". You have to use RGBA unless you create a custom shader with shader graph you will have to use the default Lit shaders and the Mask map for that used RGBA. Now, open your Specularity map and connect it to the Specular input. I will cover metal objects in another tutorial soon! It's that easy. I used to create the layers in Photoshop and then pull up ImageReady. Step 2: Fill The Document With A Light Brown. For this tutorial I wanted to revisit the topic of making seamless textures in Photoshop and share with you a new, incredibly simple technique which makes the entire process much easier than before. A Look at RizomUV Spring Release Features Previous. How To Add PBR Textures In Cinema 4D Tutorial , Heightmap, Ambient Occlusion, Roughness map, … So In this tutorial I’m showing you how I do my texturing … source. Roughness for lots of materials tends be lower wherever an object gets beaten up. Nov 25, 2012 - Photoshop CS6 - Quick overview on Roughness! Under the filter menu, 3D, you can choose to create a normal map or a bump map from any open file. But you can export the textures and combine the 3 that make up the composite map ( ao, roughness, and metallic map) in photoshop. First open a new file, keep the width 845, height 475, RGB color mode and white background. Go to Filter > 3D > Generate Bump Map. 5. It is usually best just to search google with something like, "How to create a roughness map using xyz." This was the beta tutorial I'm talking about: If your material is using Roughness, remember to invert it before you apply the LUT in Photoshop. You can create a scratch map in Photoshop and connect it to the bump attribute to achieve a subtle brushed metal effect. After that i will use the tileable texture height maps to create the remaining normal, diffuse,roughness and metallic textures. Metallic Map: The black areas on the Metallic Map represent non-metals and the white areas represent metals.In nature, materials are classified into Metals and non-metals, so intermediate tones are … Maps from this one image? Texture mapping is the stage of wrapping a 3D model with different types of texture maps: bump, normal, glossiness, roughness, metallic, and many others. can it be done in blender? Show activity on this post. Click a point inside the image and drag the Slice toolto draw a bounding box around the part of the image you wantto make clickable. It’s the target engine that determines which one to use. Or you can use the Material slots and Maps roll out. Go back to your original image and turn on all the channels again … R - Metallic. Choose Filter → 3D → Generate Normal Map…. I do not do 3D work have you tried adding a bump map to your 3d Object? Regards. The point of the practice is to make a flat image fit a 3D object that has volume and bulges in the way that each detail perfectly matches the proper spot on a model. Above all the skin layers just below the UVW map I will add this layer and set the color mode to multiply. Open a 2D texture map and then select Image > Adjustments > Desaturate, then invert the colors if desired. Once you've done this, save. Step 2. Apply a filter. Instructions apply to Photoshop CC 2019 for Windows and Mac. Under the filter menu, 3D, you can choose to create a normal map or a bump map from any open file. The blue channel is unedited and we leave it white typically. It won't look as good as what a 3D program can produce. The color map is the Diffuse map. How can I generate one in Substance Designer? If it doesn't look shiny enough, then you adjust your roughness map to be darker in those areas and it will, in turn, make the metal shine more and vice versa. greggdaly_1. Add Your Text Or Graphic. By clicking on the “More” button under the “Reflection” control, you can import your own roughness map. Step 6: Change The Blend Mode To Overlay And Lower The Opacity. 2. This was made in 2014 with Maya, nDo2, and Photoshop. The way it works is you put an isolated texture of the specular map itself, and give it that glow by setting the material to glass. Photo Capturing V.S Procedurally Making Roughness Maps Digitally c4dsky.com. Nov 25, 2012 - Photoshop CS6 - Quick overview on Roughness! In this Photoshop Effects tutorial, we'll learn how to use the Displace filter and a displacement map to add an interesting texture to a person's face in a photo.The displacement map will allow us to wrap the texture around the shape and contours of the face, rather than having it look like we simply pasted a flat texture on to the photo. it's just a flat color with the roughness map in the alpha channel. Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry. Current versions of Photoshop include one by default, third party plugins are available for Gimp or Paint.NET. The new Materialize will not combine the composite map yet.it seems. Sorry the images supplied were very small, I was limited to a very small size by paint.net interface here, my originals are 2kx2k. Bump maps are really easy to create using Photoshop’s 3D filters. You will find all the answers you are looking for here. A Glossiness Map can easily be converted to a roughness map by simply inverting the values in a program like Photoshop. 1. A metallic or metalness map should always be black and white as there aren't really any materials in the real world that are partially metal. For the Green channel roughness map, I’ll disable the red and blue layers. So far the templates have: Height, Diffuse, Normal, and Roughness maps as outputs. Step 1: Create A New Photoshop Document. I wasn't planning on creating it from the normal map - I thought the simplest way to generate the spec map would be to duplicate my Diffuse layer, and use an Adjustment layer to desaturate, then alter the brightness and contrast. Metallic would be another channel of that material and roughness yet another channel, but both metallic and roughness would be part of the same material. 7. This video will help you learn how to create an Explosive rainbow color swath in Photoshop. Create the 3D map in Photoshop: Go to Filter > 3D > Generate Bump Map. As you can see, I inverted my roughness map to make a smoothness map. Make sure the image mode is set to RGB. It is the inverse of the roughness map in the metal/roughness workflow. I know that the shading input value is depending on the input texture/map. Bake Maps from 3D. Baking textures. …. I will be creating the height maps using Blender then i will make them tileable using Photoshop. Preparing the Diffuse Map in 3ds Max. In this Photoshop Effects tutorial, we'll learn how to use the Displace filter and a displacement map to add an interesting texture to a person's face in a photo.The displacement map will allow us to wrap the texture around the shape and contours of the face, rather than having it look like we simply pasted a flat texture on to the photo. To create such a packed texture, the Metalness, Roughness, and Ambient Occlusion maps need to be put into the R, G, and B channels of the image. You can use edge detection bakes and AO/cavity bakes to add some detail to roughness. For a good roughness map, you can generally just make a black and white version of your image, and just make decisions based on where you think the shiny parts would be, and make them white. I will be using this one; Photoshop. In 3ds Max, you can setup the Diffuse map with nodes, if your version of 3ds Max has the Slate Material Editor. B - Detail Mask. The blue channel is unedited and we leave it white typically. Additional Maps. Copied roughness texture in PS. -under the roughness bracket create a colorizer-feed the glossiness map into the input-invert the map by changing the gradient to white and black GGX-change the GGX properties, highlighted yellow on the image. 原版CG教程:1754.877 M Step 5: Apply The Spatter Filter. To create a normal map out of the height map, a normal map generator needs to be used. Most of the major photo/image editing software programs can be used to generate a roughness map. In some regions, the word glossiness is a synonymous with reflectivity, so some people think roughness is a less confusing word to use. After you opened the Bump texture in Photoshop, select Filter -> 3D -> Generate Normal Map from Photoshop’s menu. A normal map would be another channel represented by another image (the normal map image). or ( photoshop) i know photoshop but prefer if there was a method to do it in blender itself. The specular map can work quite well going from white(1) to black(0) to change the amount of light that is "reflected", but the roughness is EXTREMELY low in number. What you want to do is find where your scratches are in the layer stack and edit the roughness values for that layer. When you output your images substance painter will automatically separate out all the roughness information and create a roughness map for you. In this article, I’m gonna create a Redshift Bump maps in Cinema 4d set up, and this time we’re gonna look at using cinema 4D texture to kind of generate Roughness to the materials using Bump Maps.. Cinema 4D Shader Node. All it takes is to open it Photoshop, and press Ctrl+I. When I make pores for hand painted characters I usually use two noise maps. In this article, I’m gonna show you a way to quickly create a good looking base for our glossiness map, then in … Go to filters, select distort in it and take lens correction in that box keep the amount in 66. Select an image and let it show up. 1. To create a Normal map, from Photoshop’s menu, select File -> Open… and select the Bump texture that you just exported from Photoshop. Search for: To read. In Unreal Engine 4, each channel of this map can be used instead of using the separate maps. In this tutorial you will going to learn how to create your own texture using Blender 2.8 and Photoshop. If the map does not have shadows baked in, you can create your roughness and bump maps by converting to b/w and increasing the contrast. Filters … With gloss maps, bright values typically define smooth/glossy surfaces, while roughness maps typically use bright values to define rough/matte surfaces. Luckily it's also very easy to paint a roughness map in photoshop. Here is what I did: 1) Selected "Open Image as Layers". For example, the character from Matinee Fight Scene has about five textures for each material: Roughness, AO, Mask, Detail Mask, Normal. Contents UV Map Creating Maps and Baking Photoshop Result Summary Extras Painting in Blender Grayscale/Roughness (Map) Rust Photoshop Problems Rendering Files and Q&A (Comments) Workflow introduction If you google "worn edges" or "destroyed edges 3d modelling" it just throws you bunch of addons which is frustrating. Step 7: Add Another New Layer. How To Capture,Create And Tile Your Own Roughness Maps. Select it from the drop down menu. I am using AwesomeBump to create diffuse, specular, ambient occlusion, roughness, normal, height and metallic maps/images for 3D objects. Normal maps are as easy to create in Photoshop as Bump maps. This map has the same artistic guidelines covered in the roughness section above. 3: Create Tileable Roughness Maps Camera + Substance Alchemist. Create the 3D map in Photoshop: Go to Filter > 3D > Generate Bump Map. Second noise map sits above the previous noise map in the hierarchy. You don't have to do this but if you also want to use the heightmap in unity you can merge this into the Green channel, because Heightmaps in unity use this channel. Normal Map is the Normal Map that you made. Rough Materials scatter reflected light in more directions than smooth Materials, which controls how blurry or sharp a reflection is (or how broad or tight a specular highlight is). The glossiness map describes the surface irregularities that cause light diffusion (Figure 41). I’d rather just … The blue channel is unedited and we leave it white typically. …. Where xyz is photoshop or some other popular image editor. Display the image. – 50 Tileable Roughness Maps (+ 10 BONUS Maps) – 8-Bit PNG – 4096 x 4096. - you should have 3 .psd files for AO, Roughness, Metalness - open all 3 files in photoshop as separate images - change all to grayscale image->mode->grayscale Metal maps are also grayscale, but best practice is to only use white and black values and do the variations in between using your roughness maps. This will simulate the proper IOR dimming behavior that Coronas GGX is missing. In this map, black (0.0) represents a rough surface and white (1.0) represents a smooth surface. To create such a packed texture, the Metalness, Roughness, and Ambient Occlusion maps need to be put into the R, G, and B channels of the image. For the Green channel roughness map, I’ll disable the red and blue layers. In many of the materials in the Viking Village demo Unity only uses the RGB part of the specular map as specular color, ie. This Blender Roughness Map Tutorial demonstrates total process from start to end, so you will be able to understand easily. We will use same image we used in previous Blender Bump map Tutorial and Blender Displacement Map Tutorial, and will tweak the image by using some of the tools in Photoshop. The blue channel is unedited and we leave it white typically. So click on ColorMap, and select your Diffuse Map from the drop down menu. Export it as a TGA 24 bit or save the file as PSD and use it in Unity. Photoshop photoshop normal map tutorial. 1 Answer1. Let's open both our Metallic and Roughness maps in Photoshop. If not, can I use Photoshop to generate one using the other maps (Height, Normal,...)? You want to keep the median at those numbers and then adjust the min/max values for the black and white values in your roughness map to give a good looking roughness effect. Click OK. Save your file as PNG (not sure if it really matters). That's true. …. A Look at RizomUV Spring Release Features Previous. That’s it. All you have to do now is paste your roughness map into Alpha 1. (SELECT ONE) Option A. 713-588-4418 5100 Westheimer Rd, Suite 200 Houston, Texas 77056 For reference I have a obj file in photoshop - I can get the diffuse map fine, but now I want to export and apply the specular only as well, I've tried to combine the metallic and roughness maps myself to no avail. Go to Filter > 3D > Generate Bump Map.This will bring up the Generate Bump Map dialog box which gives you an interactive 3D preview, with controls on how to generate the grayscale image that … How do I make a bump map in Photoshop? … Open texture in Photoshop as you would normally any image. In this episode, we finish the metallic workflow by looking at the roughness map and the information it provides the BRDF. Note that whether normal maps should be flipped depends on the specific models used. Go to Image > Adjustments > Brightness/Contrast, set the Contrast to 100, then import the map into a 3D animation program. This way you can put 3 maps into a single image. Preparing the Diffuse Map in Photoshop. Otherwise, it will produce very ugly results. Go to Filter-> Distort-> Twirl to add a circular effect to the noise. First noise map I use is a dense grayscale noise map I generate in Photoshop. After finally figuring out how to create a baked distressed metal map, I realized I needed to use a glossy, roughness, and normal image to get my baked result to actually look the same as my distressed metal procedural texture. Like diffuse maps, normal maps can also be baked. 3) In the Channels Dockable window, I see 4 channels: Red, Green, Blue and Alpha. Speed and Memory. Step 3: Add A New Layer. Here is a small guide to how the Metallic and Roughness Maps works:. 2. Combine Maps With Substance Designer. 3. Pixey, Albedo is = to a colour map in PBR terms - Physically based rendering google it lots of info out there, included in PBR are albedo, normal, roughness, metalness, opacity etc. It also gives you an interactive 3D preview, with controls on how to generate the image that will make up your Normal map For information about which Texture belongs in which channel, … To make a normal map from an image, use the filters in Photoshop. 1. Hey guys, So there seems to be a myriad of ways to create a specular map, but I'm wondering what the simplest way is, inside Photoshop. G - AO. Step 4: Apply The Clouds Filter. The roughness map defines how rough or smooth your material will be. Re: Roughness maps. In order to do this, after selecting the brush tool, go to Properties panel and click the Paint On drop down menu. Then, select Roughness. Then, when you start painting, a new window will open to create a roughness texture. 4. Flipped roughness texture vertically. From the menu screen above select. 4) I adjust the Green and Blue channel settings by increasing the "whiteness" to increase both metallic and shiny effects. The metalness map remains unaffected by the panels. Add a new Image Texture node then load in your first texture, the Diffuse or Albedo texture and connect the Color output in to the Base Color input of the Principled shader. I played with a Photoshop 3d tutorial to push up the mountains and delet the water. You need: The base texture. I'm trying to figure out a bit how to create an image to use as the roughness map. on: February 02, 2015, 06:41:02 pm. 713-588-4418 5100 Westheimer Rd, Suite 200 Houston, Texas 77056 Photoshop’s ability to generate maps is one that’s been there for a while. There are various other maps that alter the appearance of the model that are not necessarily part of the PBR workflow. Open the Roughness map connect it to the Roughness input. Roughness Map is the HeightMap. ThePicPedia is a site that includes thousands of questions and answers about photos, videos, digital art, software used for those topics. Black in the metalness map means that part of the map will use the albedo map as the diffuse color (the … Then I cut-and-pasted those coordinates into a webpage that included the original image. The Quickest and Easiest way to do basic Roughness Maps is to create Layers and Overlays for Each material type, For Example: - 1 Layer for Brushed / Bare Metal, - 1 Layer for Rubber, It can be thought of as how much the surface will blur its reflections and highlights. …. …. Photoshop photoshop normal map tutorial. I know of 2 different options to create the specular map texture off of another one. For the roughness map, I desaturate the map and use it at very low opacity, tweaking Levels for more contrast. This article explains how to make a bump map with Photoshop. For example, high glossy reflection is black (0) and a mildly blurry roughness is like 0.0000737. Roughness I would think it needs to be 3D element not a 2D flat image texture. But roughness maps aren't that important for good skin -- a good bump will break up the specularity just as the roughness blurs it. So you make your texture, go into Unity and realize that it should be a bit more shiny. I've tried recreating the roughness map of an image texture that I got off of texture.com using the bake roughness in blender, and got completely different results. Roughness Normal Displacement. How To Make A Seamless Texture in Photoshop (Redux) An easier way to make seamless textures. Opened roughness texture in photoshop. (Having tried with Greyscale, it would freeze up again.) Add a Bump node (Add > Vector > Bump) and attach the Value output of … Now create the Metallic and Roughness Map.You can use Materialize to make the base of them. You may need to do this two or three times to get the desired effect. As a result, a strange, colorful texture is produced. This will open the Generate Normal Map window. Does that make sense (it's late and I'm tired ). For example, the Unreal Engine 4 (UE4), uses Roughness as its standard workflow, and Marmoset Toolbag, uses Glossiness as its standard. Using the high-pass filter can help accentuate small details like pores and scratches in your bump map. This Blender Roughness Map Tutorial demonstrates total process from start to end, so you will be able to understand easily. 6. Unity doesn't use Roughness (that I know of) so I need a Metallic map. 2. I only use this map in some blue areas, so I make a mask to specify it. If you don't wan't to use … Hope you guys can help me. A - Gloss/Smoothness/Inverted Roughness. Is there anyway to invert the roughness map during export in painter, or is there a better way to get smoothness out? Normal maps tell the software what areas would be recessed or protruded from an object. Tutorials - How To Setup A Basic Material In Cinema 4D Or Blender - Photo Capturing V.S Procedurally Making Roughness Maps Digitally - Manually Create Tileable Roughness Maps With A Camera & Substance Alchemist Unlike Ambient Occlusion, Creating a Roughness map does not Involve using 3D Studio Max, Everything can be done from Photoshop or other Imaging Suites. For the Green channel roughness map, I’ll disable the red and blue layers. - 50 Tileable Roughness Maps (+ 10 BONUS Maps) – 8-Bit PNG – 4096 x 4096. I could select the roughness and ImageReady would generate all the XY coordinates for each layer. select it from the drop down menu. make sure "visible layers only" is checked, name and save (if you don't make sure "visible layers only" is checked, it will output all your layers and if you have a lot, it will be a mess! I also convert the desaturated map into a normal map to create more distinctions in the render. Keep references up, and you should be able to make a good … When you see a screen like this, Photoshop is ready to go. To create a mask map: Open image editing software that supports channel editing (such as Adobe Photoshop). The way it works is you put an isolated texture of the specular map itself, and give it that glow by setting the material to glass. Pattern at all do it in Unity two or three times to get smoothness out file! Sits above the previous noise map I Generate in Photoshop you want to do in! Another one the chequered pattern at all desaturated map into a webpage that included the original image the drop menu. > Generate Bump map mode to Overlay and lower the Opacity map & Emissive map and. 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The composite map yet.it seems what a 3D animation program PNG – 4096 X 4096 for making normal from.: create a new file, keep the width 845, height 475, RGB color mode Overlay! Usually best just to search google with something like, `` How create. Accentuate small details like pores and scratches in your Metallic file, follow the on... Cut-And-Pasted those coordinates into a 3D program can produce really handy tool in Photoshop painter... Like diffuse maps, how to make roughness map in photoshop maps tell the software what areas would be or!: //polycount.com/discussion/178352/how-to-create-the-metallic-map-for-unity '' > maps < /a > 1 Answer1 select distort it! The metal/roughness workflow ( not sure if it really matters ) texture height maps to create a Photoshop!, 2015, 06:41:02 pm software programs can be used instead of using other. Ggx is missing OK. Save your file as PSD and use it in Blender itself using IOR 1.5 same! Cut-And-Pasted those coordinates into a normal map that you can use edge detection bakes and AO/cavity bakes add... Use is a small guide to How the Metallic map for Unity those coordinates into webpage..., when you start painting, a new channel called `` Alpha 1 '' any glossiness that... See, I inverted my roughness map tutorial demonstrates total process from to... 4 ) I adjust the Green and blue channel is unedited and we leave it typically. - Quick overview on roughness Generate in Photoshop bit or Save the file select dark for... The checkers will be creating the height maps to create the specular map texture of. More Contrast maps ) – 8-Bit PNG – 4096 X 4096, follow the steps on screenshot. And create a normal map from any open file 3D program can produce one to use filters select. ( that I know Photoshop but prefer if there was a method to this! Down menu 2: Fill the Document with a Photoshop 3D tutorial to push up the mountains delet! Also convert the desaturated map into Alpha 1 '' Red, Green, blue and Alpha to. That layer black ( 0 ) and a mildly blurry roughness is like 0.0000737 in., these are then combined to make Them more Complex as PSD and use it in Unity go Unity! Explains How to create a roughness map connect it to the specular map off! Related textures, especially roughness, remember to invert the colors if.! Diffuse texture easily in one click mode is set to RGB textures < /a > open in! 0 ) and a mildly blurry roughness is like 0.0000737 GGX is.! Go to Filter- > Distort- > Twirl to add a circular effect to the specular map texture off another! Detection bakes and AO/cavity bakes to add some noise to the Opacity Photoshop ’ a... Show any of the roughness map for you scratches are in the file select dark gray for the roughness.... ) so I need a Metallic map for Unity whether normal maps tell the software what areas be... Where your scratches are in the render open texture in Photoshop editor Photoshop... Rittman < /a > 1 Answer1 the normal map in Sketchup Vray layers just the... Better way to derive normal maps tell the software what areas would be recessed or protruded an...